Devlog #10: Building placement
Planet Fleet » Devlog
The newest addition to Planet Fleet now brings vacant building space check. Whenever you move a frame of a constructable building, the spot you choose is checked if it’s available: not occupied by other buildings or units or if it’s even enough. See the newest devlog to see this feature in practice:
Interested in shaping Planet Fleet together with us? How about becoming one of the contributors? See the Contributing section of PF’s Itch page: https://winnersgames.itch.io/planet-fleet to find a role for YOU!
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Planet Fleet
| Status | In development |
| Author | WINNERS GAMES |
| Genre | Strategy, Action |
| Tags | 3D, Mechs, Open Source, Real time strategy, Sci-fi, Singleplayer, War |
| Languages | English |
More posts
- Devlog #9: land vehicle alignment to the surface (and our absense)7 days ago
- Devlog #8: bugfixes + community updatesJul 08, 2025
- Devlog #7: MUSIC! (And bugfixes)Jun 26, 2025
- Devlog #6: rendering optimizationJun 19, 2025
- Devlog #5: implementing demo unit mechanicsJun 08, 2025
- Devlog #4: submarine diving and new musicMar 07, 2025
- Devlog #3: bugfixes and develop buildsDec 02, 2024
- Devlog #2: new tracks for Planet Fleet!Nov 12, 2024
- Devlog #1: fog of war and minimapsOct 23, 2024

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