Devlog #6: rendering optimization
Planet Fleet » Devlog
Planet Fleet has just received a series of fixes (for the dev builds) to optimize rendering. Whereas before the game was barely able to render a dozen units smoothly on a high-end PC, it’s now able to render over 100 of them. With that said, we’re aiming to push the bar even higher to allow experiencing battles in-game featuring 1000+ units as a visually and gameplay-wise smooth experience. For now, we’re focusing on some of the low(er) hanging fruit features, such as:
- integrating music
- adding more new unit models
- fixing most important bugs.
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Planet Fleet
| Status | In development |
| Author | WINNERS GAMES |
| Genre | Strategy, Action |
| Tags | 3D, Mechs, Open Source, Real time strategy, Sci-fi, Singleplayer, War |
| Languages | English |
More posts
- Devlog #12: improved turret constraints & depth charges2 days ago
- Devlog #11: new (placeholder) models and AA point defense32 days ago
- Devlog #10: Building placement68 days ago
- Devlog #9: land vehicle alignment to the surface (and our absense)72 days ago
- Devlog #8: bugfixes + community updatesJul 08, 2025
- Devlog #7: MUSIC! (And bugfixes)Jun 26, 2025
- Devlog #5: implementing demo unit mechanicsJun 08, 2025
- Devlog #4: submarine diving and new musicMar 07, 2025
- Devlog #3: bugfixes and develop buildsDec 02, 2024

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