Devlog #6: rendering optimization
Planet Fleet » Devlog
Planet Fleet has just received a series of fixes (for the dev
builds) to optimize rendering. Whereas before the game was barely able to render a dozen units smoothly on a high-end PC, it’s now able to render over 100 of them. With that said, we’re aiming to push the bar even higher to allow experiencing battles in-game featuring 1000+ units as a visually and gameplay-wise smooth experience. For now, we’re focusing on some of the low(er) hanging fruit features, such as:
- integrating music
- adding more new unit models
- fixing most important bugs.
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Planet Fleet
Status | Prototype |
Author | WINNERS GAMES |
Genre | Strategy, Action |
Tags | 3D, Mechs, Open Source, Real time strategy, Sci-fi, Singleplayer, War |
Languages | English |
More posts
- Devlog #5: implementing demo unit mechanics11 days ago
- Devlog #4: submarine diving and new musicMar 07, 2025
- Devlog #3: bugfixes and develop buildsDec 02, 2024
- Devlog #2: new tracks for Planet Fleet!Nov 12, 2024
- Devlog #1: fog of war and minimapsOct 23, 2024
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