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Devlog
Devlog #10: Building placement
November 29, 2025
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WINNERS GAMES
The newest addition to Planet Fleet now brings vacant building space check. Whenever you move a frame of a constructable building, the spot you choose is checked if it’s available: not occupied by o...
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Devlog #9: land vehicle alignment to the surface (and our absense)
November 25, 2025
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WINNERS GAMES
This long overdue addition to Planet Fleet includes the ability to align land vehicles to the surface. Being a somewhat complex problem to solve, it took us quite some time to implement, but, despite...
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Devlog #8: bugfixes + community updates
July 08, 2025
by
WINNERS GAMES
Another addition to Planet Fleet brings some bugfixes, most importantly, to fix the still frames on top of the screen bug. Another significant addition is the inclusion not just of the r/planetfleet s...
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Devlog #7: MUSIC! (And bugfixes)
June 26, 2025
by
WINNERS GAMES
Yesterday Planet Fleet has received a long-awaited addition of its music: 1 track each for the main menu, victory and defeat themes, as well as 2 for every of the 3 factions: America inc. , the Europe...
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Devlog #6: rendering optimization
June 19, 2025
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WINNERS GAMES
Planet Fleet has just received a series of fixes (for the dev builds) to optimize rendering. Whereas before the game was barely able to render a dozen units smoothly on a high-end PC, it’s now able...
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Devlog #5: implementing demo unit mechanics
June 08, 2025
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WINNERS GAMES
Planet Fleet is now beginning to receive additions for a wide array of units, intended for the playable build of the game. Amongst such units are: EMP boats to immobilize ships caught in the blast rad...
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Devlog #4: submarine diving and new music
March 07, 2025
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WINNERS GAMES
Planet Fleet now has implemented variable submarine diving and reemergence mechanics to allow submarines enter any depth between the seabed and the surface for more depth (pun intended). Moreover, tha...
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Devlog #3: bugfixes and develop builds
December 02, 2024
by
WINNERS GAMES
Planet Fleet now, besides (more) stable builds, also has development (dev for short) builds to allow play-testing currently unreleased features. Bugfixes: toggle-debug command to toggle between units...
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Devlog #2: new tracks for Planet Fleet!
November 12, 2024
by
WINNERS GAMES
Thanks to our awesome composer Roshan (see: https://roshankreddy.itch.io/), Planet Fleet now has not one but TWO (2) wonderful tracks: one for the America inc. faction and another as a victory theme...
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Devlog #1: fog of war and minimaps
October 23, 2024
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WINNERS GAMES
Implemented fog of war and minimaps: Fog of war: hides non-friendly units when the player’s units are away far enough visible territory is displayed by a brighter circle around the player’s units...
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